Major Features
- Upgraded to CRYENGINE 3.6 including a move to to physically based rendering - This required a full retouch of our game assets
- New animation pass
- 64-bit build - Will automatically download and boot for Windows users on x64 systems
- Reworked stopping functionality
- Store is now fully functional in-game
- Introduced animation rarity as a way to add variety to gameplay
- Reworked pushing functionality, it is now possible to keep pushing by holding in W. However one can still manually press W to push, allowing a bit of spam to get higher speeds than would be possible if only holding down
- Support for orbiting attachments in the store
- Full rework of the Low Spec configuration - Including optimizations and tweaks to visual settings
- Motion blur is now enabled for high and very high specs
- Improved build step - Cached shaders and precompiled textures for a smoother user experience
- Added option for fullscreen window / no border
- Improved controller support
New Customization Items
Changes & Fixes
- System spec is now automatically detected if not previously set
- Flash textures are now loaded as dds files via the CE renderer
- Added new DynamicLightSource and DynamicEnvironmentProbe entities
- Fix: Ski trails always had view distance set to 255
- Fix: Player moving while in freeze mode
- Cycle spawnpoint arrows are no longer shown when there aren't any spawns to cycle to
- Removed repetitions
- New notifications!
- Reworked fly (F3) and detached (G) cameras to avoid odd rotations
- Decreased drag coefficient to 1.0 (was 1.2)
- Frontal area is now calculated dynamically
- Fix: Pushing animations are uninterruptable now.
- Fix: UI elements being offset and harder to click after changing resolution
- UI textures are now loaded into memory upon request instead of at startup
- The default camera now changes field of view based on player velocity
- Improved terminal velocity calculation
- Optimized player update process
- Reworked snow shader effect
- Lower specs will now only load lower quality textures
- Anti-aliasing mode now changed based on spec, disabled on Low
- Fix: Rare case where one would not be able to do front or back flips using a controller
- Controller: Both shoulder and trigger buttons can be used to navigate the menu and store now
- Fix: Store navigation using a controller
- Fix: Spawn speed being affected by customized characters
- Decreased minimum velocity required to tuck while in switch
- Tweaked orbit camera
- Fix: SKIN attachments were ignored if they contained any joints not present in their owner's skeleton
- Last played map as a default map in the main menu
- Fix: Display mode and vertical sync setting being reset
- Fix: Ski effects disappearing after customizing the ski while in game
- Fix: Store camera FPS dependency
- Fix: The renderer overriding the desired resolution
- Merged frontend and in-game store cameras
- Fixed a few cases where CryPhysics interfered with our calculations
- Fix: Spawnpoints being cycled while the menu was open
- Fix: Ability to hold grab while skiing
- Replaced Bow Arrow Grab Left wit Screamin' Semen Left in the trick definition
- Frontend: Only change to the store camera when the browsing is activated
- Set default surface type friction to 0
- Disabled QuickSwitch action for now
- Updated Steam API to version 1.29
- Fix: A few items not matching their thumbnails.
- Added lens flare to the sun and light sources
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