SNOW Update 0.6.0

M6 is here in all of its glory! Find below all the new features and bug fixes now available in SNOW.

New Features in SNOW

  • Close Calls
  • New minimalist trick log - No longer covers the top area of the screen!
  • Main Menu stability and animation improvements
  • New Achievement implementation
  • Challenges - Complete all the challenges on Sialia!
  • Statistics tracking
  • Free Roam scoring and support for ending the session (here's how it works!)
  • Gamepad Rumble
  • Spawnpoint Unlocking functionality (here's how it works!)
  • Updated to CRYENGINE 3.8.1
  • Vastly improved Virtual Reality implementation (Still a work in progress, cannot be enabled at runtime)
  • New Drop Point selection menu
  • New Hold Button Indicator UI element
  • Drone (F1 or D-Pad Up)
  • End Free Roam Session (U, Triangle or Y)
  • Session Marker Quick Respawn (T or D-Pad Down)
  • New B&E Level
  • New Nine Knights Level
  • Added Sun Flares
  • Optimized cliffs and vegetation
  • New Infinity Park in Sialia
  • Improved gameplay in Bluebird Resort, Windmill Area, Piste areas, Upper Eastwater Forest and the Wall
  • Added ability to quickly respawn to the last sessionmarker. (Hold the session marker key)

Changelog

  • Exposed new cl_camNearPlane CVar
  • Tweaked camera values
  • Fixed possible UI scrollbar crash
  • Improved gift notification handling
  • Score is now submitted after event finished screen was displayed
  • Lerp jump dir upwards along steeper slopes
  • Fixed full screen initial resolution issues
  • Improved calculation for default resolution
  • 3DUIManager: Always reset orientation to prevent skewing
  • Polished collisions handling, allow self material to come into play (Hands have separate values from head for example)
  • Added new pl_physJumpDirectionMult CVar
  • Fixed tuples not being localized
  • Improved tuple code, use generic string instead
  • Fixed area event being sent with empty string
  • Added round display to event HUD
  • Only show HUD elements relevant to the current event. (Removing score / time when not needed.)
  • Disabled scoring when event is not score based. (In order to avoid confusion.)
  • Added animation to event countdown
  • Added support for wild life
  • Fixed a bug where timer wouldn't be showed for an event with a time limit.
  • Fixed bindings not staying attached to ski after crash
  • Fixed camera not following player when ragdolled
  • Fixed music volume setting not being remembered
  • Better way of telling whether we should use left or right animation.
  • Fixed a possible ski crash
  • Fixed entity property storage creating bad values
  • Fixed flashlight not being created
  • Fixed flashlight not appearing in the correct position
  • Removed switch trick bonus
  • Fixed ability to cycle time of day in menus
  • Increased max drone range to 200
  • Fixed HUD update in events. (Before we could update other clients HUD as well.)
  • Removed ability to abuse continue mode
  • Minimum continue time will be resetted after each respawn now
  • Fixed combo still counting outside event areas
  • Fixed descriptions being cut off often in the menus
  • Added mouse deadzone for showing the cursor. Controlled by g_3DUI_mouseDeadzone cvar.
  • Added support for store animations
  • Fixed inability to return from certain menus
  • Added new g_3DUI_alwaysShowKeyboardControls CVar
  • Fixed backend events being sent on game shutdown
  • Fixed option values saving after clicking on them
  • Implemented resizing of UI physics proxies - Fixes a couple of issues where items were made unclickable
  • Fixed ability to hide main menu while dead
  • Fixed a possible crash
  • Fixed soundtrack volume not being updated after change
  • Fixed skier sounds ceasing to play after menu is opened once
  • Fixed a crash caused by division of zero
  • Moved character assets to their own PAK file
  • Moved trick player rotation tracking out to separate class
  • Reworked trick scoring
  • Fixed a few UI elements showing even when HUD was disabled
  • Fixed accessing the store permanently freezing the player
  • Reworked single direction rotation calculation
  • Fixed inability to scroll stats using gamepad
  • Fixed store icons being applied to modals
  • Fixed leaderboards UV issue where they overlayed on top of each other
  • Fixed possible crash due to backend listeners being persistent
  • Fixed CRYENGINE disabling surface type initialization in some cases
  • Fixed switching actionmaps in actionmap callback, stopping resets properly now
  • Fixed a bunch of drone behavior issues
  • Fixed replay speed textbox being cut off
  • Standardized modal close behavior
  • Added support for resetting options to default values
  • Implemented work in progress STUN client (Unused for release builds until Multiplayer is stable) - Should fix the need for port forwarding
  • Disabled physics position correction that caused the player to get stuck on walls
  • Fixed per update stats being sent before revive
  • Improved backend error handling
  • Moved entity icon handling out into its own class, improved implementation
  • Implemented forward offset for inactive workspaces
  • Cleaned up player view a bit
  • Reworked the event system to be loaded from the backend
  • Optimized functionality for getting assets by id
  • Implemented caching of Scaleform textures
  • Unified full screen & window functionality in Renderer
  • CGameStartup: Use new unified fullscreen CVar
  • Fixed flash sorting
  • Fixed possible crash on shutdown
  • Fixed motion blur not being disabled for characters
  • Fixed base modal offset flickering
  • Fixed inability to view UI in 4k
  • Added trick history events for entering and exiting rail states
  • Fixed level loading freeze
  • Fixed loading icon text offset
  • Fixed game fatal error UI popup not being immediate
  • Improved handling of backend request timeouts
  • Fixed actors getting attachments from other dummies
  • Fixed registered trick player creation always reloading from xml
  • Fixed possible infinite loop in scrollbar update
  • Fixed dynamic env probe precaching textures too late
  • Mannequin files are now cached to avoid loading from HDD at runtime
  • Fixed mannequin crash on level reload
  • Optimized sound manager, load at startup instead of at runtime
  • Fixed music manager loading songs at runtime
  • Fixed pushing not working in MP due to eIS_Down not being serialized
  • Fixed players not updating when out of view
  • Made movement thread safe (operate on the physics thread instead of passing things over to Skiing Entity across threads)
  • Added disabling in game drone via a CVar
  • Fixed primary header size being too wide
  • Fixed crash issue when returning to pause menu and drone disabled
  • Reworked cheat functionality
  • Fixed auto UV workspaces not being removed after all objects were
  • Scrollbar: Select new object if we scroll away from the current one
  • Implemented entity tag view distance
  • Implemented separate thread for curl to avoid lag
  • Moved unfreeze on respawn so it doesnt override spawn position
  • Fixed duplicate joint insertion for legacy skins
  • Fixed GameFatalError never displaying the UI
  • Improved support for detaching cosmetics, can now play with bald head
  • Fixed possibility to get stuck in purchase screen if backend returns errors
  • Added support for reposition + resize of static UV UI objects
  • Fixed a bug where UI wouldn't follow the cameras orientation
  • Fixed UI button indicators bugging out
  • Improved store loading freeze by only loading thumbnails as they become visible
  • Fixed possible crash on return to menu
  • Fixed possible crash while switching levels
  • Fixed a flash crash issue
  • Improved rotation tracker calculations a bit
  • Improved crash dump generation
  • Dyn env probe: Only grab one cubemap for lowspec
  • Only send physics impulse if there was one
  • Fixed improper map usage to store physics contacts
  • Reset physics orientation on revive
  • Fixed base friction going in the wrong direction
  • Removed stray l in changelog
  • Increased ski trail straight epsilon to 0.1
  • Ski Trails: Always generate new vertices when width changes
  • Trail points: Use average vertex pos, not owner
  • Ski Trails: Don't update before attachment TM is ready
  • Fixed index order of last trail triangle, allow tessellation
  • Fixed zooming in and out in replay mode
  • Fixed crash in persistent player profile
  • Fixed store credit amount not updating after purchase
  • Fixed modals not finishing animations when closing
  • Added support for per-shadow shadows for character and skis
  • Added game code support for loading color grading charts
  • Exposed 'g_gamepadRumble' CVar
  • Fixed music & mountain UI animations glitching
  • Continue is now reset properly trough all revives
  • Fixed possible ski trail crash
  • Fixed a crash when quitting an event
  • Fixed our physics update being one step behind
  • Session marker: Use the area name
  • Fixed material instances sometimes not being deleted
  • Fixed flash mouse events not working on dynamically offset UI objects
  • Fixed UI input issues with different aspect ratios
  • Fixed scrollbar not staying relative to its children
  • Decreased player offset from ground a bit
  • Fixed a problem with player being frozen on a new event round
  • Destroy HUD when player gets destroyed
  • Fixed possible scrollbar crash
  • Fixed two crashes when no spawn points are available
  • Unified unload functionality
  • Fixed a possible crash in music manager
  • Added support for loading screen when unloading level
  • Fixed loading screen text not appearing
  • Improved aliasing problems in store
  • Fixed confirmation for reset and quit in event crash menu
  • Fixed event quit modal inconsistency
  • Made leaderboard implementation more generic to fit into more use cases easily
  • Animation, fixed some issues in mannequin where idle animation kept playing over and over. Also removed one of the big bad landing that made you stop
  • Fixed text tiles having title offset
  • Fixed leaderboard text alignment
  • Added ski trail removal time option
  • Implemented new title-less selection indicator for tiles
  • Added birds to JOI
  • Options: Use new unified fullscreen CVar
  • Screen now defaults to fullscreen window mode
  • Improved read only list item colors
  • Corrected quit confirmations
  • Improved EdgeAA issues in menu
  • Added support for closed event loop UI
  • Improved textbox handling in intros
  • Updated UI AA options and disabled DOF value 1
  • Added Missing textures to EngineAssets/Screenspace (Fixed AA)
  • Fixed visuals tile not being highlighted first
  • Added gamepad rumble option
  • Added music track names
  • Maxed out character view distance
  • Reduced pushing value by half. Testing new jump height value 0.04 lower than before
  • Made longer pole for session marker so it won't hover
  • Updated in-game HUD icons
  • Player is no longer frozen after continue riding after an event was finished
  • Added back pushing sounds

Leave a Reply

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Isaiah Wagner

This update made the game unplayable. It says unable to load free roam on every map I try to load then the game crashes... every time

Satrianimetal PO

The game is unplayable and the game crashes every time (for me too)

Tiemen Hoff

Any ps4 news?

Logan Neill

cant get speed for any features and i cant level up to unlcok the heli drop points, update nerfed the game

Tom Wigg

Find a similar issue as Logan.. can't seem to get enough speed for any features, especially in the Fochi map. Rail physics are waaaaay better than previously but there's still a long way to go with them. Love the addition of the second park in Sialia, B&E Skatepark and Nine Knights Castle. The update is great, adds loads of new features and definitely pushes the game a lot closer to releasable but I can't help feeling there was quite a bit more work to do and niggles to iron out before this update went live.

Liam Shaw

Currently I am having trouble spawning in the non-lift areas such as cave. Is there something I'm missing because i can't seem to use the lifts either to get up there.

    Liam Shaw

    Never mind didn't click on the link for xp system 😀