Play SNOW with your friends
The new SNOW update 0.6.2 brings not only multiplayer but fixes to a lot of bugs and performance issues. See full changelog list below:
Multiplayer
Note that Multiplayer is still in early testing, and we therefore have a limited number of servers available. We'll be scaling the number up as stability and network performance improves.
- Enabled MP, now using dedicated servers
- Exposed "connect" command to CVar whitelist
- Exposed new "Say" console command as a temporary way of allowing client chat
- Added leaderboard hooked up to "Tab"
- Players can now spectate and spawn next to each other via the drop point selection menu
Events
- Added support for events that take place at a particular time of day
- Fixed possible crash while playing events
- Checkpoint times are now correctly used and displayed
- Fixed ability to increment time of day in events
UI
- Fixed option acceleration not working correctly using gamepad
- Fixed legend indicator positions not being updated when one was removed
- Fixed rewind not showing penalty in trick history
- Fixed possible view camera issues in frontend
- Fixed close modal possibly restarting its action
- Optimized flash update
- Fixed possible scrollbar crash
- Fixed UI user popups not creating its elements correctly
- Enable cycling drop point areas with left and right arrows (KB)
- Integrated new Xbox icons
- Exposed store info panel to inventory
- Locked drop points now have their icons greyed out
- Removed C from purchase credits menu
- Improved readability of in-game UI text
- Fixed quick restart legend option being displayed even if not possible
- Legend and score now correctly align to the bottom of the screen on portrait-y resolutions
- Fixed cursor not always disappearing when using a gamepad
- Added credits icon to purchase screen
- Fixed severe entity tag performance issues
- Fix table not showing all the columns and scrollbar being on incorrect position
- Fix leaderboards not showing local user as default
- Added new first person death camera
- Added cycle replay controls to legend
- Fix event preview only showing time for medals
- Fix spawning showing previous area along with the new one
- Fix drop point selection arrows not responding to mouse clicks
Sound
- Fixed sending invalid values to sound parameters
- Sound is now serialized with replays
- Add RTPC intensivity to imitate slow-mo effect in replay
- Landed and EnterAir events are now correctly replayed
- Fixed a great deal of sound memory leaks and playback errors
- Fix SoundManager support for multiple entities with the same sound loadout
- Updated FMOD to fix Windows 10 issue with loud sound being played at startup
- Fixed 3D sound panning effect
- Fixed audio system crash on shutdown
- Fix audio doppler effect and velocity calculations
- Added support for key off sounds - Used to improve rail off effect
- Fixed sounds not being correctly stopped once their holders were destroyed
- Fix invalid audio triggers being loaded
- Fixed drone wind sounds
- Improve skiing sounds fade in and out for smooth transitions
- Tweaked sound volume levels
- Added sound effects volume option
- Set default music playback mode to shuffle
- Fix music manager always looping one song
Gameplay
- Fixed rewind removing all score
- Fixed possible anim event impules spam after replay usage - Resulted in massive speed boost
- Score penalties are now all percentage based
- Fixed combo not always being updated
- Fixed perfect landings not being added to trick history
- Distance traveled now awards XP
- Added experimental stamina system to avoid jump / butter spam - This will likely be tweaked or reworked in the future
- Added new Helicopter Pads around the mountain, can be used to spawn at any heli drop (even locked ones)
- Fix bug where player could spawn on locked areas
- Fixed possible physics crash
- Improved rotation tracking for scoring
- Fixed challenges being unlockable in levels other than the one intended
- Fixed the wrong jump animation being used while in switch
- Re-added shifty tweak, now mapped to right shift on keyboard
- Fixed bail penalty always being awarded on crash
- Fixed respawn penalty being awarded while using continue
- Fix close call stall in physics
- Fix particles being paused after using rewind
- Tweaked trick penalty values
- Fixed score being awarded after dying
Replay
- Made replay advanced options persistent during the session
- Decreased detached camera replay option deltas
- Fixed issues with rewinding and score
Sialia
- Added new castle area: Whitehart Castle
- Integrated new physically accurate time of day lighting values
Misc
- Fixed memory leak when opening spawn point selection
- Fixed lifts being reset multiple times in launcher
- Added initial Shared Memory API for third-party usage
- Fixed store crash if asset texture did not exist
- Fixed a bunch of startup errors in the log
- Fixed renderer crash on shutdown
- Updated to CRYENGINE 3.8.5
- Drone will now show a max distance icon on screen when it can not go any further
- One-off grab animations are now queued instead of looped
- Fixed possible ground collider crash
- Extended support for statistics / challenges / achievements conditions
- Analytics HTTP errors no longer trigger fatal errors
- Fixed HTTP timeouts resulting in additional traffic
- Optimized road load time
- Fixed ski trails not being disabled with replay
- Whitelisted additional 3D stereo commands
- Fixed player mannequin queue overflow
- Unified force feedback behaviour; rumble on all gamepads
- Improved visiblity of orange fences, replaced some with piste markers
- Fixed a bunch of localization errors
- Removed AA mode 3 from options
- Removed physics from landing and skiing particles
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Wilford Brimley
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