Featured Changes
- Moved majority of game data to pak archives in order to speed up level load - Downside of this is bigger update downloads
- Implemented new Dedicated Server auto-scaling backend
- Introduced new servers regions; US West, US East, Oceania and Europe
- Integrated new server browsing UI
- Implemented new Purchase Confirmation modal
- Implemented new Multiplayer chat UI
- Right gamepad stick can now be used to look around (removed support for Ollie trick stick)
- Bottom lift stations can now be used to travel to the top instantaneously, single player only. Future revisions will add MP support and animations.
- Reworked replay user interface
- Improved multiplayer movement prediction system
- Improved multiplayer stability
- Added Linux support - still work in progress, but should run decently
- Reconfigured Achievements, they should now all work as intended
Changelog
- Optimized ski trail creation by using global buffer to avoid runtime allocations
- Tweaked turning speed when doing hard break turns
- Store: Currency balance now uses a wide dash as a delimiter
- Game language is now set based on Steam user setting
- Medal scores are now displayed in the event finished screen
- Moved music player UI to the notification system
- Fix event price not updating after previewing an event
- Fixed buttering stamina possibly being used when not buttering
- Fixed inability to spawn drone
- Fixed scrollbar always updating even if its workspace was inactive / hidden
- Fixed possible case of UI elements being removed after animating in
- Fixed statistics UI not showing unit
- Fixed conditional stats such as "highestSpeed" not updating
- Fixed spectator camera not following remote players
- Fixed possible replay crash
- Players are now displayed as the first category in drop point selection
- Added spawn point descriptions
- Fixed store lag when previewing an asset for purchase
- Fixed gloss for the majority of snow terrain, decal and road textures to improve visibility for bumps
- Rewind no longer starts three seconds back in time, in order to avoid confusing new players. This can be tweaked in gameplay options!
- Updated store sorting rules, tags are now preferred up top
- Event timer is now reset when a new round is started.
- Fixed case where XP results would be overridden before displayed to the user
- Fix task list completion being triggered outside of gameplay
- Experimental multiplayer movement reconciliation improvements
- Fixed 'R' to ragdollize being usable in the tutorial
- Fixed possible ski trail buffer overflow
- Ski trails now calculate texel area density correctly
- Fixed WIP weather manager being active and spawning invisible clouds
- Fixed ski lift paths not being deleted correctly
- Fixed bonus time difference in events using milliseconds instead of seconds
- Fixed UI issue where the UV coordinates would overlap and render elements on top of each other
- Never show full screen tutorials in events
- Fixed XP screen and notifications storing duplicate level data
- Fixed tutorial task list not being reset when switching / exiting level
- Fixed issue where lift chairs would not be spawned correctly
- Fixed issue where lifts started lerping to previous rotation after having been out of view
- Improved handling of score and XP in order to show correct data in XP screen
- Fixed event type selection not filtering to the currently loaded level
- Fixed issue where large amounts of data would fail to be sent over the network
- Added support for controlling drone Z-axis movement with space and left control
- Fixed bundles screen not having the background go all the way
- Fixed "removeMovieClip" error in log
- Tweaked tutorial flow
- Fixed rendering depth issues in UI
- Fixed possible inventory crash
- Fixed out animation for UI objects that skipped the in animation
- Separated player and scene freezing, in order to allow particle playback in replay
- Fixed UI issue where covered by modal was never assigned a value, causing issues when purchasing
- Fixed jump not working after respawning frequently
- Fixed UI not updating correctly after resolution was changed
- Fixed player input being accepted during next round or event finished screens
- Fixed event countdown sometimes being enabled while hidden
- Fixed ski effects sometimes playing in air
- UI system now stores coordinates in 2D instead of 3D space, fixes undefined behavior during resolution switch
- Fixed previous animation getting stuck after respawning
- Fix UI not being reloaded on camera field of view change
- Fixed previous surface type sounds continuing to play if the new surface type did not have sounds attached to it
- Fixed calf and foot physics proxies not being removed when rephysicalizing after replay usage
- Tweaked values for determining perfect and bad landings
- Fixed sky light manager being initialized on dedicated servers
- Skip loading of SKIN attachments on dedicated servers
- Fixed multiple server history issues and overflows
- Fix ski trail buffer merging not working as intended, resulting in a crash later into the game
- Fixed dedicated server not enabling all layers
- Re-trigger OnEnterArea event on revive without notifying player
- Fixed music ceasing to play after ~20 minutes of playtime
- Fixed player not staying stopped after completing an event
- Fixed UI rendering on non-16:9 resolutions
- Fixed UI frustum size calculation for ultra wide monitor setups
- Fixed replay playback stopping if player unlocked camera movement with a gamepad
- Fixed duplicate occurrences of strings in the ground, air and drone controller settings
- Fixed UI elements sometimes disppearing as hidden scrollbar animated out
- Fixed 'e_shadows' CVar not functioning in release mode
- Moved HTTP behaviour to a separate thread tin order to prevent main thread stalls
- Increased time after respawning during which collisions between two players don't occur
- Fix previous XP being overridden if previous Xp on backend was 0
- Fixed crash if other client times out while another is viewing drop points
- Decreased usage of backend-side persistent storage events in order to decrease used traffic
- Fixed possible attachment update crash in MP
- Disabled flash light usage in MP for now
- Fixed ski trail raycasting not being exposed to whitelist
- Optimized ski trail generation
- Fixed crash when running out of flash materials
- Fixed possible crash on shutdown
- Restructed cURL usage to prevent loss of headers and body
- Fixed physics system searching for ground contacts on other players
- Optimized asset inventory map
- Fixed behaviour when the player was in multiple areas at the same time
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Nathan Lacroux
Realy good update, thank you !
Emil Andersson Jöesaar
This is getting better, nice work guys!
Samuel Kymäläinen
You really need to fix railing
Jostein Mjølhus
really need to add snowboards soon
Jonas Bleikvassfors
I really like the new update, but I would lika a change of controlls... the grabs and lincoln loop should change
Bartek Mazurek
You can change it in the settings 😀