We thought we’d share with you a short clip of how the game looks at right now, provide you with an update on our progress, and give you an idea of what still needs working on in the short term.
Recently we’ve been filling out our mountain, tweaking gameplay and have started implementing a brand new set of animations. This means that we’ve now got a reasonably large gameplay environment to test our core mechanics in, and the right animations to make things look and feel authentic. We also have most of our riding code implemented and a bunch of trick-related features in-game and working at a first-pass quality.
There is still a lot to do however. For example, the UI (we have the assets in place, but have not hooked them up to what the player is doing) and any particle effects for moving in the snow itself need to be implemented. We also need to continue tweaking how the player rotates in the air and performs grabs – it works, but we are working on making it better.
So, that’s where we are now. Enjoy the video.